updated on: November 27, 2014
TES4 Construction Set
Construction Set Extender
Oblivion Mod Manager (OBMM)
Oblivion Script Extender (OBSE)
Better Oblivion Sorting Software (BOSS)
Microsoft Visual Studio Express C++ 2008
Credits, Thanks, and Kudos
First of all, there are SO many people that deserve thanks and kudos, I have undoubtedly forgotten some. For that I apologize. If you feel I have left out your name in error, please let me know.
For creating Oblivion, and wasting a hell-of-a-lot-of-my-time.
An uber personal thanks to JRoush who dissasembled the actual Oblivion.exe and provided me with the initial .dll plug-in that could hook the detection formula as well as some great advice on how to approach the project. If you get a chance, check out these mods which were really helpful in the early development of SDR:
AV Uncapper OBSE plugin
Add Actor Values OBSE plugin
Kyoma pitched in and added a couple of great features to the SDR OBSE plugin. One allows you to capture the exact detection value without retriggering the detection, and the other automatically kills all detection by someone who is dead.
The OBSE / CS Wiki Team
Their contributions to the modding community deserve no end of thanks. I'd especially like to thank Scruggsy, Ianpatt and DragoonWraith for helping me learn to tweak the new Sneaking Detection Reaclibrated OBSE plug-in.
A big hats off to ShadeMe for his Construction Set Extender, Runtime Script Profiler, the new OBSE, and various programming tips and expertise. I mean, seriously, it's totally ridiculous how valuable he's been.
The one-stop-shop resource for authors and players.
Codes, Ideas, and Under-the-hood
I'd like to thank the following folks who personally allowed me to borrow ideas and coding from their mods:
Haarvest & SkyCaptain for NPC fading while sneaking features from Sniper Sneak Skillup and Deadlier Sneaking mods.
Deathless Aphrodite for running / sprinting features from Running Revised
Abo for sprinting fatigue ideas from Realistic Fatigue
Scanti, for the Night-Eye Shader Switcher OBSE plugin
Kuertee, for code from Detect life effect and Night-eye shader
Migck, for creating and donating the code for the Night-Eye / Detect Life magic detection assignment and casting features in the SDR NPC Behavior.esp
Strategy Master, for allowing me to adapt the code from SM Combat Hide
Pacific Morrowind, for allowing me to adapt the code from Sneaky Summons
Reneer, for allowing me to create a patch for Reneer's Guard Overhaul
Andalay Bay, for letting me borrow some code from Oblivion XP that fixes the poison kill bug.
Gep5 for providing some additional code for trapping land surface types that the player is walking on as well as figuring out when an actor is wading through water.
Thanks to the modders that helped me set up cross compatibility with their mods, and their input in general:
The Nice One : Real Sleep Extended
Sir Frederik / Andalay Bay : Oblivion XP (Update)
tejon : Bare Necessities
pimpskinny : Druid Mod Remade
Maskar : Basic Primary Needs
Mods That Inspired
A special thanks to the modders/mods that inspired me to take a stab at this (pun intended):
cabledevin : Sneak Attack Multipliers
JOG : Stealth Overhaul
Phitt : Sneak Penalties
Haldar : Haldars Mod Pack
Reneer : Reneers NPC Sneak Mod
8.x.x Alpha Tester Extraordinaire
A big giant hat tip and nod of appreciation to the folks that took time to beta-testing the various pre-release versions, as well as their contributions to the thread.
I'd like to thank the following for their feedback, suggestions, and contributions to the SDR public forum threads and/or advice in the OBSE / CSE forums when I ran into some tight programming spots.