pg updated: 2015-01-21
First of all, there are SO many people that deserve thanks and kudos, I have undoubtedly forgotten some. For that I apologize. If you feel I have left out your name in error, please let me know.
For creating Oblivion, and wasting a hell-of-a-lot-of-my-time.
An uber personal thanks to JRoush who disassembled the actual Oblivion.exe and provided me with the initial .dll plug-in that could hook the detection formula as well as some great advice on how to approach the project. If you get a chance, check out these mods which were really helpful in the early development of SDR:
Kyoma pitched in and added a couple of great features to the SDR OBSE plug-in. One allows you to capture the exact detection value without re-triggering the detection, and the other automatically kills all detection by someone who is dead.
Their contributions to the modding community deserve no end of thanks. I'd especially like to thank Scruggsy, Ianpatt and DragoonWraith for helping me learn to tweak the new Sneaking Detection Recalibrated OBSE plug-in.
A big hats off to ShadeMe for his Construction Set Extender, Runtime Script Profiler, the new OBSE, and various programming tips and expertise. I mean, seriously, it's totally ridiculous how valuable he's been.
The one-stop-shop resource for authors and players.
I'd like to thank the following folks who personally allowed me to borrow ideas and coding from their mods:
Thanks to the modders that helped me set up cross compatibility with their mods, and their input in general:
A special thanks to the modders/mods that inspired me to take a stab at this (pun intended):
A big giant hat tip and nod of appreciation to the folks that took time to beta-testing the various pre-release versions, as well as their contributions to the thread.
I'd like to thank the following for their feedback, suggestions, and contributions to the SDR public forum threads and/or advice in the OBSE / CSE forums when I ran into some tight programming spots.