v 7.2.0

Download / Installation / Load Order

updated on: June 30, 2013


You can download SDR's files from the following sites:
TES Nexus
TES Alliance


Also, I highly recommend the SDR OBME Additions supplemental add-on for those who have Oblivion Magic Extender: TES Nexus

Upgrading Instructions


Major Version Upgrades

Major versions are identified by the first number in the series: 6.0.0, 7.0.0, etc. If you are updating from any major version series to the next, (for example from 6.x.x to 7.x.x), you will need to completely uninstall the previous version. After doing so, it is highly recommended that you load your most recent game and save it without SDR installed (see the "Clean Save Technique" below for detailed instructions). That guarantees a clean restore point that you can go back to.


For those who have a SDR Tweaks.ini file from the 6.x.x series, that file will work for 7.x.x. If you are updating from a version prior to 6.x.x, many of the .ini settings code have changed, so only use your old .ini files as a reference.


For those that purchased any of the new SDR spells, if you do a clean save, you will lose them. Before updating, you should note which spells you have so that you can manually add them back to your character using the console with "Player.Addspell xx0060##".

  • "xx" represents the load order ID of SDR.esm, which you can determine using Wrye Bash or TES4 Edit.
  • "0060##" represents the hex form id of the spell according to the chart below:

  • Spell NameSpell RefID6 digit Form ID

    Muffle Spells

    Softened StepssdrMuffleNovice006030
    Muted MovementsdrMuffleApprentice006031
    Quick and QuietsdrMuffleJourneyman006032
    Nearly NoiselesssdrMuffleExpert006033
    InaudiblesdrMuffleMaster006034

    Blindness Spells

    Moon BeamsdrLightAttkApprentice006041
    Lantern RaysdrLightAttkJourneyman006042
    Sun GlaresdrLightAttkExpert006043
    Star BurstsdrLightAttkMaster006044

    Deafness Spells

    CracksdrSoundAttkApprentice006051
    BangsdrSoundAttkJourneyman006052
    RoarsdrSoundAttkExpert006053
    Sonic BoomsdrSoundAttkMaster006054


    Minor Version Upgrades

    Minor versions are identified by the second number in the series: 7.0.0, 7.1.0, 7.2.0, etc. Minor version installation packages contain all the files needed for a full install. If you are updating between minor versions, you can install the entire package over the old set without having to uninstall the previous one (unless explicity stated otherwise). "Clean saves" are not necessry in minor version upgrades. Make sure you don't overwrite your SDR Tweaks.ini file.

    Hotfixes

    Hotfixes are identified by the third number in the series: 7.0.1, 7.0.2, 7.0.3, etc. Hotfixes only contain the files needed to update the minor version it is fixing. Any hotfix will incorporate all files from any prior hotfix within the same hotfix sequence. Hotfixes have to be installed on top of the minor version that is being fixed. They will not work as stand alone installs. Make sure you don't overwrite your SDR Tweaks.ini file.

    Installation Instructions


    Pre-requisites

    Download and install either Oblivion Script Extender (OBSE), v20 or Oblivion Script Extender (OBSE), v21 beta 3. OBSE v21 is only needed for a few features such as determinig the type of terrain you are travelling on. If you are having problems with it, SDR will work perfectly fine with OBSE v20.


    Download and install Add Actor Values (the example .esp that comes with it does not need to be activated)

    Installing with Wrye Bash (recommended method)

    Wrye Bash web-site

    1. Copy the SDR_x_x_x_WB.7z to the "Oblivion (or Nehrim) Mods\Bash Installers" folder
    2. Run Wrye Bash.
    3. Install the mod from the installers tab using the wizard or select the sub-packages as follows:
      • Select the "00 SDR Core" package.
      • Select the "00a SDR Tweak ini" package if you have not installed it before.
      • Optionally, select the 01 Auto Night-Eye ShaderPackage if you would like to use this feature
      • Optionally, select the 01a Auto Night-Eye DevFolders if you would like to experiment with modifying the shaders (not for the timid)
      • Optionally, select and activate one of the 02 world options content, whichever matches your game type
      • If you have Reneer's Guard Overhaul installed, select "03 RGO patch for SDR".
    4. After you have installed the SDR mod, go to the mods tab and activate the following:
      • SDR.esm
      • SDR_Perks and Patches [Oblivion/Nehrim].esp (if installed)
      • SDR_Detect Life Shader Patch [Oblivion/Nehrim].esp (if you want to use SDR's Detect Life shaders)
      • RenGuardOverhaul_PatchforSDR.esp (if RenGuardOverhaul.esp is installed)
    5. VERIFY the following OBSE plug-ins were installed:
      Data\OBSE\Plugins\SDR_obse.dll
      Data\OBSE\Plugins\SoundCommands.dll
      Data\OBSE\Plugins\SwitchNightEye.dll (if auto-night-eye shader option was selected)
    6. The only .esp you can merge into the bashed patch is the SDR_Detect Life Shader Patch (Oblivion or Nehrim).
    7. Run BOSS!! (see below)
    8. Launch Oblivion using the OBSE Loader.

    Installing with Oblivion Mod Manager (OBMM)

    Download Oblivion Mod Manager

    1. Unzip the SDR_x_x_x_omod.7z file
    2. Copy the Sneaking Detection Recalibrated x.x.x.omod file to the "Oblivion/obmm/mods" directory
    3. Launch OBMM
    4. Select the Sneaking Detection Recalibrated package on the right and click on the "Activate" button
    5. Follow the prompts provided by the installation wizard.
    6. All installed esps will be activated in the Mods section.
    7. VERIFY the following OBSE plug-ins were installed:
      Data\OBSE\Plugins\SDR_obse.dll
      Data\OBSE\Plugins\SwitchNightEye.dll
      Data\OBSE\Plugins\SoundCommands.dll
    8. Run BOSS!! (see below)
    9. Launch Oblivion using the OBSE Loader.

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    Manual Installation

    1. Unzip the SDR_x_x_x_manual_Oblivion/Nehrim.7z file and copy the contents to (drive:)\(install folder)\Oblivion\Data\
    2. Start Oblivion Launcher, click 'Data Files'
    3. Required: Place a checkmark beside the SDR.esm file.
    4. Optional: Place a checkmark beside the SDR Perks and Patches.esp file.
    5. Optional: Place a checkmark beside one of the SDR_Detect Life Shader Patch (if you are going to use SDR's detect life shader system).
    6. VERIFY the following OBSE plug-ins were installed:
      Data\OBSE\Plugins\SDR_obse.dll
      Data\OBSE\Plugins\SwitchNightEye.dll
      Data\OBSE\Plugins\SoundCommands.dll
    7. Run BOSS!! (see below)
    8. Launch Oblivion using the OBSE Loader.

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    Load Order


    If you are new to modding, you should know that Load Order is very important when working with mods and resolving mod conflicts. Load Order is determined by date. You can use tools like OBMM and WryeBash to change the modification dates of the various mods or just drag and drop the mods into the desired order.

    Using BOSS

    The best tool for sorting load orders is the BOSS (Better Oblivion Sorting Software). It will sort your mods for you based on thousands of mods that have been submitted to the system, with tags, suggestions, and all kinds of information. It will make your modding life much easier: Download BOSS

    HOWEVER! As of this date (June 30, 2013), Boss has not been updated with the new SDR plug-in names and requirements. I've submitted the requests, but they haven't processed them yet. Therefore, you may have to manually sort or create a custom user sort for the SDR files using BOSS's custome load order exception editor.

    Recommended Load Order

    These are my following recommendations:

    SDR.esm

    Sort to the last of the .esm list. There are no other .esm's that use SDR as a master as of this time.

    SDR Perks and Patches [Oblivion/Nehrim].esp

    In general, as late in the load order as possible is recommended, and should definitely load after any overhauls such as T.I.E., OOO, FCOM, etc., or any other mods that might affect sneak attack multipliers.

    The only mods that SDR Perks and Patches [Oblivion] needs to be loaded before are those that change the environment of the Arboretum garden area in the Imperial City (Better Cities for example).

    Otherwise, everything else is handled by scripts, so you should be okay. If you run into a scenario that requires a specific load order, please let me known through the forums so that I can document it.

    SDR_Detect Life Shader Patch [Oblivion/Nehrim].esp

    Load this after any magic mods that might override the detect life shader.

    RenGuardOverhaul_PatchForSDR.esp

    Needs to load after RenGuardOverhaul.esp

    Bashing


    If you use Wrye Bash, you'll want to know what can be bash patched. As far as I know, the only module that can be bashed in is the SDR_Detect Life Shader Patch. At this time, none of the other modules have anything to import or merge.

    Uninstall Instructions - PLEASE READ CAREFULLY


    Preparing for the uninstall

    There are two different sets of uninstall instructions, one for if you are uninstalling a pre 6.x.x series version of SDR, and another if you are uninstalling from a 6.x.x or later version.

    Pre 6.x.x Uninstall Prep Instructions

    1. In the game, find a spot where your character is safe, not detected by anyone, not sneaking, and not moving. A player home or empty room in a house is best.
    2. If any SDR spells are active on the character, dispel them or wait them out.
    3. Make sure you are not wearing any items or have any active spell effects that have the Chameleon effect.
    4. Save the game
    5. Exit the game
    6. Deactivate and uninstall the mod (see below)

    6.x.x + Uninstall Prep Instructions

    1. In the game, find a spot where your character is safe, not detected by anyone, not sneaking, and not moving. A player home or empty room in a house is best.
    2. Open the console (typically with the ` character)
    3. Type the following: startquest sdrUninstall
    4. Hit enter, then exit the console
    5. A pop up message box will ask if you want to uninstall SDR. Click on the "Uninstall" option.
    6. SDR will revert all changes to Chameleon refraction, alpha value transparency and auto-nighteye features, and save the game.
    7. Exit the game
    8. Deactivate and uninstall the mod (see below)

    Wrye Bash uninstall

    1. Run Wrye Bash
    2. Go to the installer tab
    3. Select the SDR package
    4. Right click, and select "uninstall"
    5. (optional) Right click, and select "delete" to permanently remove the file from the BASH installers folder.
    6. VERIFY the following OBSE plug-ins were uninstalled:
      Data\OBSE\Plugins\SDR_obse.dll
      Data\OBSE\Plugins\SwitchNightEye.dll
      Data\OBSE\Plugins\SoundCommands.dll

    Oblivion Mod Manager (OBMM) uninstall

    1. Launch OBMM
    2. Select the Sneaking Detection Recalibrated package on the right and click on the "Deactivate" button
    3. (optional) Delete the SDR omod file from the OBMM\mods directory.
    4. VERIFY the following OBSE plug-ins were uninstalled:
      Data\OBSE\Plugins\SDR_obse.dll
      Data\OBSE\Plugins\SwitchNightEye.dll
      Data\OBSE\Plugins\SoundCommands.dll

    Manual uninstall

    1. Delete any and all of the following files from your Data directory while the game is not running:
        For 6.0.0 and later files
      • SDR.esm
      • SDR_Perks And Patches [Nehrim].esp
      • SDR_Perks And Patches [Oblivion].esp
      • SDR_Detect Life Shader Patch [Nehrim].esp
      • SDR_Detect Life Shader Patch [Oblivion].esp
      • the "docs\Sneaking Detection Recalibrated" folder
      • the "ini\SDR" folder
      • OBSE\Plugins\SDR_obse.dll
      • the "Textures\SDR" folder
      • the "Textures\menus\Icons\SDR" folder
      • Shaders\hdr.nighteye\sdr_NE_*.pso
      • Shaders\nighteye\sdr_NE_*.pso
        * note: delete all the .pso files with the sdr_NE prefix
        For pre 6.0.0 files
      • SDR_Core.esp
      • SDR_NPC Behavior.esp (for pre 4.5.0 versions)
      • SDR_Thieves Arsenal Patch.esp (for pre 5.0.0 versions)
      • SDR_Perks And Patches (Nehrim).esp
      • SDR_Perks And Patches (Oblivion).esp
      • docs\Sneaking Detection Recalibrated\SDR - Readme.txt
      • docs\Sneaking Detection Recalibrated\SDR ini Guide.pdf
      • ini\SDR Core.ini
      • ini\SDR NPC Behavior.ini (for pre 4.5.0 versions)
      • ini\SDR Perks And Patches - Nehrim.ini
      • ini\SDR Perks And Patches - Oblivion.ini
      • OBSE\Plugins\SDR_obse.dll
      • Shaders\hdr.nighteye\sdr_NE_*.pso
      • Shaders\nighteye\sdr_NE_*.pso
        * note: delete all the .pso files with the sdr_NE prefix
    2. Optionally, delete the following files from your Oblivion\Data directory if you are sure no other mods are using them:
      OBSE\Plugins\SwitchNightEye.dll
      OBSE\Plugins\AddActorValues.dll
      OBSE\Plugins\SoundCommands.dll

    The Clean Save Technique - VERY IMPORTANT!!


    At times, updating to the next version will require a "Clean Save", which basically means saving your game with SDR either uninstalled or deactivated. When the "Clean Save" is recommended, it is usually because the changes impact the variables and settings for NPCs to the point where they need to be "reset", and they may behave very oddly if you do not follow this recommendation. Here are the steps: